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#100 rogues steam upgrade
Leatherworkers can use Carapace of Sun and Shadow which is a pretty strong upgrade over Bladed Chaos Tunic. They all increase your damage in some way but aren't as important as Hit Rating, Expertise Rating, or Agility. Attack Power, Critical Strike Rating, Haste Rating, and Armor Penetration Rating all blend together as stats that are point-for-point rather weak.It gives 1 attack power per point, a little bit of critical strike chance for your physical attacks, and a little bit of dodge chance. Agility - Agility is the primary base stat for rogues, and is always good to get more of.It reduces the chance that your Mutilates, Envenoms, and auto attacks will be dodged or parried.
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Expertise Rating - Expertise is a great stat for rogues.Having more hit rating than this is still good - it still helps more auto attacks to land. This much hit rating ensures your poisons never miss. Without either of those buffs from other classes, you'll want at least 215 hit rating. Since you don't have Precision as Assassination, you'll want at least 177 rating with a Shadow Priest's Misery or Balance Druid's Improved Faerie Fire. Hit Rating - You will want a total of at least +17% chance to hit with spells.Assassination rogues in particular don't value Armor Penetration very highly because you will be dealing a considerable portion of your total damage output as Nature damage with Instant Poison VII, Deadly Poison VII, and Envenom, which are not reduced by armor at all. Your basic Hit Rating stat is changed to effect both physical attacks and spells, so you don't need to go chasing any special "spell hit" gear.Ĭompared to Burning Crusade Classic, Armor Penetration is a relatively weaker stat in Wrath of the Lich King Classic because of the changes to the armor system. Rogues in general and Assassination rogues in particular will need to worry about reaching the spell hit cap which effects rogue poisons in the Prepatch and throughout Wrath of the Lich King Classic. This guide will list the recommended gear for your class and role, containing gear sourced from raids, dungeons, PvP, professions, BoE World drops, and reputations.īest in Slot Gear for Assassination Rogue DPS in Pre-Patch Upgrade vendors around your tower and gain instant access to a bounty of new items and enchantments.Įnchant your items and change the very nature of the magic they harbor inside, breathing new life into your favorites so you can slay more powerful enemies.Ĭraft materials and items at your cauldron so you always have the right amount of magical essences and potions at your fingertips.Welcome to Wowhead's Best in Slot Gear list from Pre-Patch Sunwell Plateau for Assassination Rogue DPS in Wrath of the Lich King Classic. Randomly generated environments, no two dungeons are alike. Six schools of magic each with a complete set of upgradable spells to bring doom upon your enemies.ĭiscover tons of randomized magic items, providing a nearly unlimited variety of ways to slay your foes. I'm jealous, and I want to play!" Erich Schaefer - President Double Damage Games, Designer Diablo 1 & 2, Torchlight 1 & 2Įvery minion has a unique ability with a carefully balanced interplay of strengths and weaknesses. "Spellbind is making exactly the kind of game I would make for mobile & desktop.
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"Spellbind's Rogue Wizards is taking procedural roguelikes in an exciting and thoroughly charming direction" Mike Booth - Game Director at Blizzard Entertainment, Creator and Designer of Nox and Left 4 Dead, Founder of Turtle Rock Studios "A smart blend of town building and dungeon crawling to create one of the most promising RPGs in years" Dave Brevik - CEO Gazillion Entertainment, Creator of Diablo Series, Marvel Heroes Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help. Every dungeon is unique, no two locations will ever be the same. In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild. Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population.
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The Guild has never admitted banlits because of their lack of magical capacity and they've never admitted women because they believed women were too weak-minded to control such power. The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities.
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